Digital Artist & Game Designer
August 3, 2013Posted by on
So here are 4 screens to show what I’m talking about. If you’d like to drop a comment on which you prefer, that would help me a great deal! Please note that the ‘Sharpen Filter’ is what was used for these latest batch of screens.
UPDATE: I’ve discovered the problem. All screenshots of environments up until this date have been taken from the Editor itself in Real-Time mode. The reason for this is because in-game, I cannot change the time cycle so the sun will pass overhead on its own. By taking screens directly from the Editor, I can dictate the time of day and have more control over the screenshots.
And so to test, I took some in-game screens and it would appear as though the problems are no longer existent and the visuals are much more smooth and clean. The ‘Muddyness and Noise’ are gone and so from here on, all future screen captures will from in-game only.