The Maintenance Tunnels are complete! Here’s another small peek at the garbage-filled underbelly of Grinwood! Doesn’t this make you just want to live and work there?
I can’t wait for you all to get chased by demonic entities throughout this disgusting maze of filth! I’ll be starting the Industrial Zone level tomorrow since I’m still in the “concrete and rusted metal” mindset! I happen to live close to an industrial area and it has started to rain a lot lately. Looking at dark, silhouetted industrial buildings against bright overcast skies inspires the hell out of me!
With each update it’s getting harder and harder to contain my giddyness. If I can keep up this pace I’ll be done in no time.
I’m back with 2 videos of the Sewer level! The first video has audio to show you how I want to approach the soundtrack this time around. I bought this track a long time ago (originally it was going to be used for the first OoH) but I ended up not using it then so now I’ve included it with the visuals to give you an idea of where I’m going with the ambience.
These will be used for all the Hell levels and any other suitable settings to ramp up the creepiness factor. I’ll use them sparingly (if needed) during the daytime outdoor levels because I don’t want it drowning out the environmental sounds like the wind, rustling leaves, rain, thunderstorms etc. I think that’s an important factor to sell the feeling of desolation. It was always my intention to take this route for the audio as far back as the UDK project.
I hope that any old fans that see this can recognize some of the layout! Now that it’s all suitably “grimed up” I’ll be heading into the Maintenance Tunnel level!
Hello all! Just a bite-sized update today but I’ve got some screens of the Sewer level for you! I’m just putting in the finishing touches and details before I head into the Maintenance Tunnel level. Layout-wise, this was a really simple map and took me about 2 days to complete. I used the original OoH map as reference but I got rid of all the nonsensical architecture from it. This makes it appear less busy and a bit “plain” in comparison but that’s the point. It’s a sewer so it’s technically just a series of tunnels and corridors anyway! Any fans who played through the mod should recognize this area in the screenshots!
Speaking of which, these two actually remind me a lot of Silent Hill 4. I think it’s all the concrete and lighting that does it for me. I always liked the art style of that game the most in the series but this resemblance was completely unintentional.
While running through these tunnels (even without the sounds incorporated) I actually get some goosebumps which is a good sign! If it creeps me out and I know where everything is, hopefully it’ll be so much more scary for you!
After the Maintenance Tunnel map is done, all that remains is the Industrial Area, Meatplant, North Chester (the area around a certain Gunstore and Bookstore), the Slums and the final Hell level. Many of the maps from the mod have been merged into the levels described above (for instance, The Inlet is now part of the Industrial Area) because UE4 can handle huge swaths of terrain. Laughlin Lake is a good example:
Those are all the main story levels and everything else inbetween is a smaller, randomly generated play area.
I would just like to reiterate that this plays almost nothing like the linear mod version. It really is a different experience (more in line with what I originally wanted to make) and is an overall shorter game only because it was designed for multiple playthroughs.
After the maps are complete, I’ll get the monsters and weapons into the game and things will really heat up!
Two additional characters “Evil Santa” and “Frotsy The Snowman” coming soon! A new “Expert Mode” Winter-themed level with an even more absurd final Boss!
Grab YPAPS-G now!
At long last it is here!
Thank you to everyone for spreading the word and for supporting this kooky little project of mine! It may not look like much but it was a great learning experience and a lot of thought really went into creating it.
I hope it brings a smile to your face and you can find some measure of enjoyment in it! If you’re reading this and haven’t already, BUY IT RIGHT MEOW!
I also wrote a Developer Journal detailing some of the process, my experience with it and some other things that you might find interesting! If anyone has any questions, feel free to let me know in the comments, the forums or drop me a line!
Thanks again everyone, I’ll see you next update!
Developer Journal for You Pilot A Piece Of S***: GAIDEN
Instead of waiting months until after release I’ve decided to post this on launch day. I’ve gone over some of the more interesting details of the project so that you can get a sense of the process and how it evolved over time. It started out one way but eventually progressed into the steaming pile of gaming perfection you see before you now! Enjoy! Continue reading
Steam page is up! Why not have a look and add it to your wishlist? If it seems like your kind of game; give it a try and if not, consider spreading the word as that would help me out a great deal too!
Thank you everyone for your support and encouragement! It’s been a great few months and an incredible learning experience. For once, I allowed the Artist in me to fully take the reigns and create something out of a complete passion for the idea; without fear of failure and without restraint (because who would really make a game about a steaming hot coil?)
Whether it is successful or fails no longer matters. I had an idea, I set out to make it and I finished it in a timely manner. I took a chance; let the chips fall where they may!
The date has been updated to December 13/2020. See you in 2 weeks!