Another Sampler!
Hello Hello!
Polishing and optimizing is going fantastic and so I decided to record a small video of the GPD map in fully playable form just to keep you guys updated (Though it appears that the zombies are all the same, that’s only because of the random spawner that just happened to pick the same zombie type from a pool of many others. That’s RNG for you!)
When you spend your time someplace else for 10 hours a day (work, ugh), you have to make the most of every spare minute you have and so I’ve been working on this thing like an absolute madman.
I’ve had a list of bugs/issues/TODO’s that I’ve written into over the years and now I’m going down the checklist and completing it one by one. I’ve solved a crazy amount of bugs that have been plaguing this thing in a pretty short amount of time and it feels great! Many of the bugs I had to put on the backburner because I couldn’t fix them at the time and I truly dreaded the day that I would have to face them again (which is now) but surprisingly, it’s been much more simple to do these days!
I hope that you could see this starting to come together now. I built each piece seperately and now I’m locking them into place so that you could see the entirety of this beast!








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