Tough Time!
The final stretch is always the toughest part. For the last couple of months (yes, months) I’ve been trying to get this thing to the testers and it has been an absolute nightmare of shit.
It all stems from the differences between the development version of the game and the shipped version of the game. I don’t know what the hell happens during the process of compiling, but the game works fine when it’s played through the editor. When it gets compiled as a standalone game, all kinds of shit starts to break.
The issue I’m having now is trying to get the save/load system to work properly. In the shipped build, either it’s not saving things or loading things (or both) and it’s difficult for me to tell because you can’t print error strings to screen or to a log file in a shipped build!
At this rate I might as well go back and rewrite the entire save/load system with all the time I’ve wasted debugging this thing! This is the biggest problem preventing me from being able to upload the game to the testers right now.
Anyway, just wanted to keep everyone updated with this rant. I’ll keep you guys posted on any breakthroughs.
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That’s great news m8, keep it going!! Are you expecting to get a demo/beta out this year?
Long time lurker here. It’s been really cool watching the progress so keep the grind going brotherman!