First Alpha Test Done!
You wouldn’t believe how much has happened with this game since the last post! It’s been a whirlwind of activity behind the scenes, which is expected at this phase in development. From getting this thing onto Steam and the approval process, the testing and feedback…it’s been hectic!
I’ve gotten my impressions from the testers and overall it has been good. The major areas most important to me (atmosphere, art direction, story elements and sound design) were all big a hit. Where the alpha stumbled most was in the areas of mechanics, quality-of-life stuff and bugs, bugs, BUGS!
Since the test ended (probably a little over a week ago) I’ve been able to fix all the game-breaking issues and implemented a few of my own changes as well as some of the good suggestions from the testers.
At it’s core, it is still a difficult game and that won’t change because that is what is intended, but hopefully it will be a little more enjoyable to play.
I was going to make this post a little longer in order to detail the challenges I’m faced with trying to balance this thing (not easy since I need to go through videos, bug lists and suggestions from 11 different people) but I think it’ll be better to explain it in the eventual development journal that I’ll write later down the road.
All in all, it’s been crazy, it’s been nuts, but most importantly it’s been productive!
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Pure survival horror, love it! Great to see it’s all coming along nicely, great job man!