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Phase 2.0!

June 22, 2024

What an absolute struggle it’s been since the first official beta test! There were a lot of bugs and issues uncovered (some game-breaking) and I thought it would only take a couple of weeks (at most) to fix. Well, that turned into 2 months! Not only that, the weeks leading up to launching the revised beta were just fraught with problems.

The biggest issues had to do with the save system which I had implemented so poorly. It was doing all sorts of unintentionally weird stuff so I had to basically rebuild another save system that was more efficient and easier to decipher (I even get confused by my own code much of the time!) I mean, just have a look and try following this in order to bug test! XD

Even though it took so much time to implement the changes, I got it done and we moved into Phase 1.1, where it was the initial beta with all of the fixes and improvements applied. That’s still ongoing as it launched yesterday, but the bugs found in this version so far are fairly minor (spelling/grammar mistakes, some collision issues, small coding stuff)

I’m going to fix these ones up as quick as I can and begin tying the other maps into the game which will make up the second phase! I don’t believe it would take as much time as the first phase, since this is where most of the coding and mechanics are fixed, so those won’t be an issue going forward. Any issue will be with the maps themselves and not the actual framework of the game.

After the second phase is complete, I will release a trailer before moving into Phase 3.0, which is the last stretch of the game. If that tests well, then I’ll release a public demo while the testing team does a final run through of the game as a whole.

This entire process has been frustrating, amazing, eye-opening and educational all at the same time. In hindsight, I am so glad I did this since releasing this to the masses without proper bug-testing (like the 2005 demo and the 2009 final) would have been hilariously disasterous!

From → Out Of Hell

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