Slow Summer. :/
Back in the original mod, there were some files in a journal detailing what Hell looked like. It was described as a place of demonic organics, and while I touched on some of it in the game at certain places, Hell was never actually shown as described. Well, I’m happy to tell you that you will absolutely be knee-deep in this shit for a lot of this game! (I included some screens from the tail-end of the Bloodmarsh just to illustrate)
It never ceases to amaze me with what I could accomplish using UE4 (and I’m using an old version!) I really couldn’t be happier with how it all turned out and it is extremely close to what I had imagined. When this thing finally hits, it will be an an insanely raw, unfiltered horror gorefest. You’ll see! π
I spent much of my time since the last update completing the Sewer map and while the visuals were easy enough for me to do, I had some issues crop up (OF COURSE) with the AI logic that took me freaking forever to fix. I got so burnt out coming home after a long day at work, dealing with the heat and then spending my remaining time trying to fix stuff in Blueprints.
It was slow progress overall, but I got it done and now I’m working on tidying up the Abbatoire (Hellish plane connected to the Sewer) and then I’ll be assembling the second beta for the testing team. I have another 6 maps to optimize after that and then…(RELEASE?!)
I’m starting to plan out a trailer as well and even have a song picked out, but I still don’t know about a public demo yet. Too many factors to consider that I don’t want occupying my brain right now!
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Wonder what other World War 2 relics one will find down there.