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Meet The Crew 2!

Hello everyone! I was compiling a video for a friend and remembered that I promised I would upload a video of the NPC characters of the top contributors from the funding drive! I apologize for letting it slip my mind!

The Bloodmarshes are complete (along with the Boss encounter) and I’m polishing the Sewer map at the moment. It has been the simplest one so far due to it’s enclosed nature and environment, and for those who remember how claustrophobic that map was in the mod, just wait until you’re chased around in this one! I’ll post updates of that next!

A Disappointing Update. :/

Hello everyone. I’m sure you didn’t see this coming, but I have decided to make the difficult, heart-wrenching decision to abandon “Out Of Hell: FOREVER YOU LOVE ME” and re-convert it back into a typical, boring first-person zombie horror game.

This was done for personal reasons, and while I know how much you’ve all been looking forward to this visual novel and all of it’s non-hentai tentacle action, the bright side is that there will still be some tentacle action in this new horror game, just not nearly as much as before.

Below, you can see that this was supposed to be Hiro’s father, Takashi Takahashimoto, a stern, lecherous, but well-meaning CEO of an electric desk fan company who carries a dark secret!!!!

The plot would have been filled with twists and turns, ultimately revealing that Takashi had used his wealth and political influence to orchestrate everything up to this point as a test of Hiro’s worthiness to succeed his corporation. The final showdown would have taken place on top of an active volcano, where Takashi and Hiro would engage in an intense battle of wits through a game of Pai Gow Poker!

Ultimately, Hiro defeats him by summoning the Spirit Of A Samurai Gambling Addict to advise him on the final bet, but Takashi escapes in a helicopter, leaving Hiro with a shocking revelation: that he is not actually Hiro’s father but the original Hiro from Space Tokyo in the year 2184! The younger Hiro is actually a clone created from Takashi / Hiro Prime’s DNA, who had escaped a secret laboratory on Magnus-7 and traveled back in time, but got amnesia from time-displacement!

Hiro Prime bids farewell and escapes with a suitcase containing a sample of the G-Virus, leaving humanity’s future uncertain. Hiro and his secretary then watch as the helicopter disappears over the horizon and contemplate moving to America to open up a chain of Catgirl Bubble Tea stores.

So that’s the disappointing news everyone. I apologize for getting your hopes up and I pray that this new horror version of Out Of Hell will still pique your interest. So sad.

Anyway, The Bloodmarshes was an interesting map to polish. Originally, it was less…I dunno, RED, but it wasn’t quite capturing what I had in my head. I’ve finally managed to transform this place into the disgusting, hellish environment I envisioned, but it was a challenge to avoid making it look too monotonous.

Trying to keep it visually interesting and with a sense of depth on a limited color palette was a learning experience. It’s like trying to live off 20 dollars for an entire week, and all that you’re allowed to buy is onions.

Warning: NEW HORROR VERSION MAY CONTAIN HENTAI

An Exciting Announcement!!!!!!!

Hello everyone! I’d like to announce something that I had been doing behind the scenes for the last while. This may come as a surprise to some of you, but I hope that it is a welcome surprise!

I had been secretly converting Out Of Hell into a non-Hentai visual novel and I am finally ready to show the results. In this day and age, I find that the game industry is too saturated with horror games and far too focused on violence.

As an independent developer, I have an obligation to take my games in directions that the mainstream will not.

Therefore, I proudly present:

In this game, you take on the role of Hiro Takahashimoto, a charismatic art dealer who is known for his icy-cool demeanor and utter indifference to the shameless sexual advances of his secretary; a quirky, big-chested 1,500 year-old celestial being in human form.

Join him as he navigates the scandal-ridden, cut-throat realm of antique art restoration, while contending with the impending invasion of General Yujio and his evil Tentazoid army, AND strives to win back the love of his highschool sweetheart before she moves to America!

Warning: MAY CONTAIN HENTAI

Moving On!

Alright, now it’s done! I was really happy with the relative ease and time it took to optimize and touch-up this map. I accomplished the mood I was after and so now I will be moving onto the second-half of this sequence: The Blood Marshes (the hellish plane that is linked to this area)

The visuals for that map are pretty much final already and the real work lies in bug-testing the encounters and boss fight and such! I’ll post a video of Donovan interacting with some of the NPC’s there in the next update!

Sometimes, I think I made the wrong game. XD

But that’s the whole point of it all, is to show the contrast between the two sides so that the horrific stuff makes the beautiful stuff stand out and the beautiful stuff makes the horrific more hellish!

I’m down to one cutscene remaining on this map, a handful of military vehicles to scatter about and that should be it for this map! It’s been the fastest cleanup of any level so far (maybe a little over a week of work)

If You Squint…

…it almost looks like a deer hunting simulator at times! I’ve started to clean up the outdoor maps that take place further away from the city and the thought had occured to me to replace all the zombies with deer and see if anyone notices. XD

I hope everyone is having a good 2025 so far! I meant to post much earlier, but there ended up being so much new to report that I kind of lost track on what to report! I’ve been on quite a roll with the progress that I just didn’t bother concentrating on the updates anymore!

First, a great preview video was created by Jonathan Sheridan that contains some insights into the project! I made some footage for him that isn’t anywhere else, so head on over and give him a thumbs up!

I’ve already started on the Outskirts/Blood Marshes map and cleanup has been 1000 times faster than the Grinwood Police Department map! (that is the most complex map in the game) Since then, I’ve tightened up a lot of game mechanics, I made 50% more monsters that haven’t been alluded to yet (no screens or info, no one knows what these are), did a great deal of bug fixes and just more things that I can’t even remember now.

When I first opened this map up to be cleaned/optimized, the visuals were a little different than I had left them. I made many changes and improvements to the post-processing, lighting system and materials since I “finished” this map a long time ago and so there were visual discrepnacies.

Some other silly little errors started popping up like below:

Since everything was so bright and blue before, I didn’t see the fine white outline on some of the alpha materials. Crap on a stick!

I also had to fix a bunch of foliage materials because I had a problem with distance assets showing up far too bright because they lacked shadow casting (for reasons of optimization, distance objects don’t receive or cast dynamic shadows) so I had to find a way to hide that, which I did with a couple of workarounds)

I also forgot to mention earlier that I brought in some weapons from the mod version! The pistol, axe, crowbar and machete can all be found at certain places. There is also an armor item you can get that gives you a similar uniform to the mod. I thought it would be a neat nod to the fan community! 🙂

HELL WELCOMES YOU!

There’s been an influx of new fans to the Youtube and Discord channels, and so I would like to extend a big hellish welcome to all of you! I’ve also (finally) created a public Steam page so that you can follow the game and be notified once the trailer and/or demo hits.

You can find the page here: https://store.steampowered.com/app/2082530/Out_Of_Hell/

Please keep in mind that I will be updating the Steam page as the game nears completion and the screenshots currently posted are taken from the beta version. Those screens will be replaced over time with newer content!