I’ve got to be totally honest, I’ve been fighting with this engine (UDK) for so long and I still just can’t get the ‘look’ that I want out of it. Problems are constantly cropping up and I spend so much time trying to find workarounds or unconventional visual hacks just to come close to what I need instead of, you know, working on the game.
The dynamic lighting system alone took me months to nail down to a semi-photo realistic look, although it still has its problems with shadowing due to engine constraints. I’m looking at some other options, perhaps CryEngine 3 as it seems to do a lot of the stuff I need right out of the box without resorting to visual hacks. But even then, Cryengine has its own setbacks with an ‘always signed in, always online‘ mode (which makes utterly no sense to me) and I’ve heard some things about Indie support (or lack thereof) and at the moment, non-transparent licensing terms that make me kind of nervous to jump ship. I’ve been looking at Unity as well and it’s a really nice engine with excellent support and licensing terms but it doesn’t seem like it has the horsepower to do a game like Infernal Dead. I could be wrong about that but I haven’t seen any evidence or Indie games that really blew me away (feel free to prove me wrong here guys)
Just a little more patience guys, I know you all understand and for that, thanks. 🙂 If any of you have any insights, especially if it has to do with experiences with CryEngine SDK or Unity, it would be most appreciated. In the meantime, I will keep hammering away.