Heading Into The Next Phase
Hello!
I’d like to start off this post by introducing ‘Sullivan‘, one of many characters that you’ll meet on your journey through the world of Infernal Dead. I won’t spoil too much about him right now but he will be there to offer some advice and insights in regards to the circumstances surrounding the Demonic presence in Acre. Now, whether or not you listen to him is up to you and will affect the outcome of the story.
Just to let you know, I am now moving onto the next phase of development. The visual style has been established, the framework for lighting is done, master materials for all the different types of objects and surfaces in the game are complete and I now have a small portion of a level that I can run around in and use for playtesting. It is now time to start coding and implementing some of the base gameplay.
For the next little while, I will be working on:
– Importing Player, Monster and Weapon Models as well as some Animations
– Melee and Projectile Weapon function
– Inventory System
– Custom Character Building and Stats System
– AI and Navigation
Once I have those in place, I will begin fleshing out some other gameplay features until I have a basic, playable game that includes all the main mechanics functioning properly. I am hoping that this won’t take too long as I have a little more experience with implementing code now and have also found and will be bringing an experienced coder onboard to help me. I have looked forward to this phase for some time because I actually really enjoy coding (what little I know of it) and I find it quite satisfying and fun to do!
After that is done, I will be heading back into mapping and finishing off the rest of the levels that have been planned. I will keep everyone up-to-date as the features get implemented. Thanks for stopping by!
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– I hope, this is not reincarnation of Kenneth J. Sullivan? – smiled.