Small Update!
Just a little tidbit to tide you over until the environment screens that are coming down the pipe! You’ll be dealing with these slow-moving types in large numbers so pack your melee weapon of choice and some hand sanitizer!
(As an aside note, please do keep in mind that all the art up until now will change later down the line when I add the final details to the game. I’ll be coming back to them and adding tears in the clothes, cleaning up the textures, optimizing and/or adding more geometry where needed etc.)
3 Comments
Comments are closed.
Has the rather constant updates to the UE4 effected the development in any way?
I’m still using an older build (4.9) so unless there is a new and interesting feature that I need or something very important in the core update, I’ll stay with what I’m using.
I always ran into problems when I was constantly upgrading with the UDK (even when that specific update really only benefitted say, mobile game development) Sometimes new bugs are introduced, something that I already had setup would become broken or an entire feature that I relied on would simply be taken out! It was just a real pain to deal with so unless an upgrade is really needed, I’ll stick with what I’m using.
Speaking of which, I just checked out the newest release version and it turns out there’s a ton of useful optimizations to the engine, so I guess I’ll be updating it! 😀