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Small Update!

April 9, 2016

Just a little tidbit to tide you over until the environment screens that are coming down the pipe! You’ll be dealing with these slow-moving types in large numbers so pack your melee weapon of choice and some hand sanitizer!

Monster - Forsaken

(As an aside note, please do keep in mind that all the art up until now will change later down the line when I add the final details to the game. I’ll be coming back to them and adding tears in the clothes, cleaning up the textures, optimizing and/or adding more geometry where needed etc.)

From → Out Of Hell

  1. John Glames permalink

    Has the rather constant updates to the UE4 effected the development in any way?

    • C+R permalink

      I’m still using an older build (4.9) so unless there is a new and interesting feature that I need or something very important in the core update, I’ll stay with what I’m using.

      I always ran into problems when I was constantly upgrading with the UDK (even when that specific update really only benefitted say, mobile game development) Sometimes new bugs are introduced, something that I already had setup would become broken or an entire feature that I relied on would simply be taken out! It was just a real pain to deal with so unless an upgrade is really needed, I’ll stick with what I’m using.

      • C+R permalink

        Speaking of which, I just checked out the newest release version and it turns out there’s a ton of useful optimizations to the engine, so I guess I’ll be updating it! 😀

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