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Mind = Blown!

January 10, 2019

I have this habit of watching videos of people working on art, while I’m working on art (got dual monitors) I find that it helps me stay focused, it passes the time and quite often I’ll learn something new along the way. So while I was cruising for some videos on speed modelling, I found some stuff about Photogrammetry and man, it is awesome!

I had heard about this years and years ago and remember being fascinated by it. What I saw back then was very early stuff. There were some cool scans but it all seemed complicated and probably not suitable for game development.

Fast forward to now and I had forgotten all about this topic. Now, it seems that not only can it be done but it’s available to anyone with a phone and computer! The first video I saw was this one:

AMAZING! Here is another:

It’s an exciting time to be an Indie Game Dev! I think that this is how a lot of things will be done with games as the technology moves forward. I haven’t tried it myself…yet. The only thing holding me back is probably the amount of time and cleanup it would take to get a clean, game-ready model. But man…I’m so very, very tempted!

I think that maybe down the road I’ll give it a try and see what I can come up with. It would be a good reason to get out in nature, spend some time in the fresh air and snap a bunch of pictures. It would be pretty fun and come to think of it, before I discovered texture repository websites years ago I pretty much spent a bunch of time outside just taking pictures for my textures! Perhaps I may use this technique on certain objects and keep it minimal to keep the art direction consistent. We’ll see!

EDIT: I hope everyone had a Merry Christmas and is having a great New Year so far! Sorry I forgot to make that post but as you get older the days and weeks just all kinda meld into this…one…long day…sort of…thing. I dunno!

From → Out Of Hell

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