Just a small update here to show a bit more progress on Laughlin Lake! I’m quite happy with how it is working out, especially the framerate which remains high no matter what is in view (you probably didn’t notice while playing it but the framerate in the OoH mod was not that great! *wink wink*)
I really don’t know how things work under the hood but UE4 is doing a damn good job of keeping things running smooth. I also try to keep things simple on my end with low-poly assets, keeping texture sizes small and using what few tricks I know to give the illusion of something more complex! 😉
Once I get enough content to put together a proper trailer then you’ll be able to see it in motion. It looks quite beautiful with movement but for now we’ll have to stick to screens.
Below are a couple of evening shots:
And then a few shots at night. Imagine being chased by Manipulators through these woods! As creepy as it all looks at night, you still won’t want to get dragged into Hell, which in all honesty may happen quite often! 😛
Eventually I would like to give the flashlight a subtle beam effect. We’ll see how that goes later.
Early morning. A perfect time to head down to the beach and wash your soiled underpants: