I’ve been taking advantage of this time off work and have been hammering away at the project every day. This is the absolute biggest map I’ve ever attempted and it’s way farther along than the UDK version that I worked on so long ago.
Just comparing what is visually possible now in UE4 compared to the UDK years ago is astounding. Just thinking, if I had completed Out Of Hell(UDK)/Infernal Dead/Daemonicon back then, it still would not have been the game that I had truly set out to build. As you all know I had a ton of problems with the UDK and I would have had to just make due or settle on taking out a lot of features. As with the mod version of Out Of Hell, I would have completed another linear single-player game but deep down I would not have been truly satisfied. If I had released this for the UDK and then seen what was capable with UE4 now, I’d have been way too tempted to remake it again!
Because of the power of UE4, the fact that there is a Marketplace where assets/blueprints can be purchased if needed and tutorials on anything (I mean ANYTHING you want to do) your imagination is the limit on making the game you always dreamed of.
I’m still going at it and I have some really unique ideas that you really haven’t seen in a horror game before. I promise this game will terrify you (which is why I’m so secretive about some of the details) so hang in there guys! I’ll see you next time!
EDIT: I was just playing around with some LUT’s and a few of them actually make the scenery pretty stylized! I’m already going for a very contrasted look but these other LUT’s kick it up a level! Which do you like? Let me know in the comments! (Maybe I can just include all of them later and let you decide in the Options menu with “Original” being the default?)