Digital Artist & Game Designer
Oh, How Far It’s Come!
May 15, 2020Posted by on
I’ll be honest, after abandoning this map out of frustration (it was the first map I started building in the UDK) I never really imagined the day when I’d be revisiting it again. I remember being blown away at the time by how it looked but comparing the two now is kind of like looking at an old photo of yourself in Highschool and just chuckling at the hairstyle you used to have and the way you use to dress, even though at the time you thought it looked AWESOME! What a contrast.
It took just a little longer than I anticipated but it’s done now. There are still a lot of details missing in the washroom areas and elsewhere but I’ll polish them up later with more garbage, grime and graffiti (especially in the washrooms)
I ran into a small problem and I’d love it if someone posted an opinion or solution for this but I was thinking of taking out the “jump” function and adding in a “vault” system instead.
This is to get around the problem of being able to walk or stand on thin, unwalkable things such at the top of a fence, a thin railing or jumping onto and standing on say, a fire hydrant. I can’t really think of another way around it so instead of being able to jump, perhaps have the player be able to vault over low walls, hand rails etc. with the push of a button instead?
I thought about adding in some function to maybe force a player off of an unwalkable object by pushing them one direction or another but it seems like it could create all sorts of movement glitches down the road. What do you think? Let me know!