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The Weather Is So Miserable…It’s Perfect!

September 23, 2021

It’s no secret I love everything Autumn, especially the weather! I’ve tried my best to capture what it is that I percieve to be the visuals and “atmosphere” of Fall weather. It’s such a unique mood and I’m still surprised that it isn’t used more often in games.

I just uploaded a video of one of the early levels to show some rainy atmosphere. I could add a few more effects to it but as it stands I think it gets the idea across. I’m getting over 60 frames despite all the particles being spawned so I’m really happy with that. I find that I have to keep myself in check these days because I have a tendency to throw caution to the wind and go really overboard with effects. I don’t want this turning out to be the same slideshow as the mod version!

I don’t have much to report other than I’m still hammering away at the Police Station level (it’s a lot of work fixing that map) but I haven’t run into any problems with it; it’s just time-consuming. I also fixed a bunch of monster AI bugs that have been haunting me for months so that’s a huge relief.

One thing that I actually spent a lot of time doing (and re-doing) was the voice acting portion. There isn’t much of it but I actually found it a lot more difficult to perform than I thought! Sometimes what you think that you hear when you speak into the mic sounds a lot different when you open it up on the computer for editing. I recorded everything using my phone (which isn’t as bad as you would think) but a while ago I had set up a little recording space in a storage room of mine. Over the weeks I moved stuff around and when I came back weeks later to record some more voices, the sound came out way different (more hollow sounding) So I had to set up another room, re-recorded all the voices so the quality stayed consistent and kept the room exactly the same incase I need to record more down the line. I definately have a newfound respect for all voice actors now!

I’ll try to get a video of the Police Station up next. See you soon!

From → Out Of Hell

  1. Hi man, looking great! Perhaps some light film grain, or other subtle post-processing fx? How about the very occasional VHS vertical-hold glitch (ala Puppet Combo)? I also found some suitably dark ambient music which fits well with this footage – Red Forest Dark Ambient Mix

    Take it easy and stay safe!

    • C+R permalink

      Oh mannnn…that music is fantastic! This is the style of music that I would like to have since at the moment the “horror drone” music I am using is nowhere near this level of ambience-building. It works but…yeah, I dunno. Needs more personality.

      I used to play S.T.A.L.K.E.R way back when and I can only hope to capture a sliver of the atmosphere that game presented. If I ever build a sequel to Out Of Hell I will have it play along the lines of S.T.A.L.K.E.R and Days Gone. I love that sort of open world horror exploration.

      Sorry, back to your comment, there is currently a film grain PP effect (UE4 actually has this built in so I don’t even have to manually make one) but it’s fairly subtle (I think the video compression makes it hard to see, it’s much more apparent in-game)

      The VHS glitch sounds like a cool idea, maybe as just a bonus PP that you can turn on or off (maybe I can include other ones too, a Black and White filter etc)

  2. MadLad permalink

    The amosphere…
    It’s perfect

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