First Look!
Hello! I’ve got a handful of new screens for you all from the current work-in-progress! I have to say before going on that I am having a blast with UE4. It really is what I have been waiting for all this time and what I thought the UDK was supposed to be. I find that it is a lot easier to move away from that ‘Unreal Look’ that most games using previous engines had. So here we go, the first ‘Official’ screens!
I spent the last while just laying down the framework; getting the basis ready for everything being built onto it. I’ve gotten the sky and atmospheric effects in place, the post-processing and all my Master materials set up.
As you can see, I’m going for more realistic visuals and so I am keeping the grime subtle this time around instead of having it caked all over everything as I did before! I also love building the map in an external program. I have to admit, I thought it was going to be such a hassle when I first tried it but now I simply won’t go back.
Please keep in mind that this is a work-in-progress and many things will change from now until the finished product but you can freaking bet that the visuals will only get better as time goes on! Thanks for dropping by!
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It’s looking great so far. I especially like the lighting you have going on in the interior of the station. Nice bending of the metal in the last image as well 🙂