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2018 Update!

January 31, 2018

Hello and a Happy belated New Year! Time just seems to slip right through your fingers and it’s hard to believe that it’s 2018 already! I was pretty certain that some sort of Zombie Apocalypse would have occurred by now but I guess we are safe…… for a little longer.

Joking aside, I look back and think ‘Wait, just what in the hell did I do all year? I should have been waaaay farther than I am!’

Eventually I’ll explain what’s been happening behind-the-scenes in the Development Journal once the game is complete but I’ll just be honest and say right now that it’s just been so hard to remain focused. Nobody wants to hear about real-life responsibility excuses. I should have just tried harder instead of just……I dunno, squandering my time and energy? That’s as close as I can describe it.

2018 will be a better year for progress. I’ve changed my methods and my attitude on how I normally get things done. I limit my time on areas and that prevents me from squatting on one corner of the map for weeks on end.

I have a handful of screens showing some of the other areas in the map (some of these rooms were alluded to but not accessible in the original) There’s also a couple details and homages here and there for those with a keen eye! (I totally intended to show a screen where there were some shout-outs to the contributors embedded in the map but its slipped my mind and I’m not near the computer with the project on it)

I hope everyone is having a great New Year so far and I will see you again soon!

From → Out Of Hell

  1. xorliz permalink

    Good to hear the game is still alive! 🙂

  2. John_Glames permalink

    “I limit my time on areas and that prevents me from squatting on one corner of the map for weeks on end.”

    This is definitely a step in the right direction! I hope your difficulty in remaining focused isn’t of feeling uninspired. As Out of Hell has the potential to be something memorable within the zombie genre as we all saw way back then.

  3. — Hell yeah! We will waiting!

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