I’m back with a small update on the next map: The Trainyard! It’s always interesting looking over the old maps from OoH 2009 for reference and trying to re-imagine them in more realistic, interesting ways:


I’ve tried to take a more grounded approach this time. No more nonsensical structures just to make the scenery look busy! There’s actually room to breathe now.

There really isn’t all too much to report other than I’m moving at a pretty good pace with these maps. Now that the base layout is done and the atmosphere established, I’ll be jumping onto the next map and flesh out the visuals during the detailing phase later!

6 thoughts on “Yardwork!

  1. I’m playing it for the 5th time hahaha, i saw this post just in the same time, i really can’t wait for that, i rather pay $100 for this than all the new gen games, you are amazing man.

    • Upon loading a level, the weather is randomly chosen so that all levels could potentially be foggy/rainy/overcast/clear/windy, etc. ๐Ÿ™‚ That is the beauty of using a dynamic light system! And yes, the sewers will make an appearance! ๐Ÿ˜€

      • Getting some S.T.A.L.K.E.R vibes out of that dynamic weather system you worked pretty hard on.
        Really eager to see the revamped Sewer and Forest areas

        I wish you the best

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