The Poop Is Finally In Your Hands!

At long last it is here!

Thank you to everyone for spreading the word and for supporting this kooky little project of mine! It may not look like much but it was a great learning experience and a lot of thought really went into creating it.

I hope it brings a smile to your face and you can find some measure of enjoyment in it! If you’re reading this and haven’t already, BUY IT RIGHT MEOW!

I also wrote a Developer Journal detailing some of the process, my experience with it and some other things that you might find interesting! If anyone has any questions, feel free to let me know in the comments, the forums or drop me a line!

Thanks again everyone, I’ll see you next update!

Developer Journal

Developer Journal for You Pilot A Piece Of S***: GAIDEN

Instead of waiting months until after release I’ve decided to post this on launch day. I’ve gone over some of the more interesting details of the project so that you can get a sense of the process and how it evolved over time. It started out one way but eventually progressed into the steaming pile of gaming perfection you see before you now! Enjoy! Continue reading

Mark Down Dec.13/2020!

Steam page is up! Why not have a look and add it to your wishlist? If it seems like your kind of game; give it a try and if not, consider spreading the word as that would help me out a great deal too!

Thank you everyone for your support and encouragement! It’s been a great few months and an incredible learning experience. For once, I allowed the Artist in me to fully take the reigns and create something out of a complete passion for the idea; without fear of failure and without restraint (because who would really make a game about a steaming hot coil?)

Whether it is successful or fails no longer matters. I had an idea, I set out to make it and I finished it in a timely manner. I took a chance; let the chips fall where they may!

The date has been updated to December 13/2020. See you in 2 weeks!


UPDATE: GAME HAS GONE GOLD! Once the Steam page has been reviewed and approved I’ll post the link!

I have some fantastic news! I formatted my system, did a fresh reinstall and that fixed all of the installation problems I had. I’ve been using the same setup since the day I got this PC back in 2015! (man, it feels like a lifetime ago)

I had been meaning to format it all these years but I kept putting it off until I was basically forced to do it yesterday (motivation by neccessity) It seems that there was some sort of problem with my Windows Updates and that was causing all sorts of issues. After I reinstalled Windows, I got all the basics up and running and successfully got Visual Studio 2017 working right away. I did a test packaging of the game and it went off without a hitch.

After that I thought “You know, I wonder if that Epicleaderboard plugin ( that I couldn’t get working before could work now? Just for shits and giggles, let’s see.” and so I gave it another try and…IT WORKED! You need to understand that after going through weeks of hell trying to finish this thing and hitting obstacle after obstacle and then finally feeling the relief and joy of it all coming together…it is un-f***ing-believable!!!

So here’s a list of what is in this package:

Steam Achievements, Leaderboards, 10 Characters total (1 needs to be unlocked) 4 Levels spanning 84 tiles, butt-loads of shooting action and just a ton of weird, nonsensical humor that may actually make you question my sanity!

The page goes up later on today (I’ll update this post) and the release date is December 11/2020 (there’s a 2 week waiting period for Steam submissions)

Oh man, WHAT A RIDE! But now for some sleep because…

Hang Tight!

Of course this would happen. Everything is set up, ready to go, I move the mouse cursor over to package the game for Windows aaaaaand…..Error! Visual Studio 2017 not detected!

For the love of crumbcake!

I spent up until last night trying to tie up the loose ends for the Steam Leaderboard and it was just not working out the way I needed. Technically, the Highscores do upload to the Leaderboard and I can retrieve the score but I’m not able to retrieve anyone else’s score. The options made available in Blueprints only allows retrieval of the local player’s score which renders the entire feature pointless. I can only see the scores people have uploaded when I’m in the Steam Admin panel but nowhere else. So I removed it.

The good news is that Achievements work perfectly. There is a total of 30 and I even wrote some code so that you can earn them even when you are playing offline and the information would be uploaded the next time you logged into the game with your Steam account. Very nice!

So this morning I got up, went through all the preliminary steps of packaging a game (made splash graphics, icons, filled out information etc) and when I went to package it all, UE spits out an error that it needs Visual Studio 2017! I never got this error before when I packaged the game for testing and I think the problem is that I am using the Steam Subsystem plugin now and that requires VS2017 to compile it properly.

So I spent all day trying to download VS2017 and depending on which method I use it either 1: Hangs indefinitely at the install screen, 2: Says it’s installing and just shuts off completely or 3: Says I’m not connected to the internet.

I am SO CLOSE but the Universe just says “NOPE! NOT TODAY BRO!

The only thing left to do is a complete fresh install of Windows (I’ve read that this worked for some people because of leftover registration keys that muck everything up or something) so I’m going to pull an all-nighter and back everything up. Hopefully by tomorrow morning, things will work out a little smoother. I haven’t formatted my PC since I got it in 2015!

All I have left to do is to literally fill out a couple of forms for Epic, package the game and hit the UPLOAD button onto Steam.

I’ll be sure to detail all of this in the Development Journal a month after release with hopes that it may help others have a better experience! See you…tomorrow..?

The Brick Wall

Hello everyone! Just wanted to drop you all a line to let you know that YPAPS-G is “almost there” in that, the game is 100% complete, I have a Steam page up (temporary) and the only 2 things that are holding me back are “Achievements” and “Leaderboards“. I hit a brick wall in that there is really no documentation on how to implement it properly in UE4 using Blueprints. I do have the game working with Steam (Steam recognizes the game ID, overlay works) but that is about it.

I started the process yesterday or the day before (I lost track of the time because all I’ve been doing is searching for solutions) but I have made no progress. I’ve reached out to some people and am currently waiting on response but if it comes down to it and I can’t get it working, I’ll upload the game without those two features. Who knew that getting a game ready to be sold would prove even more challenging than making the game itself?

I think it would be nice if it at least has a leaderboard but I’ve been sitting on this completed game for some time and I don’t want to keep people waiting any longer. It’s a good thing I didn’t plan on having achievements and leaderboards for Out Of Hell so that is one step I can just skip!

If you have any experience with getting these things working, I would love to hear from you! I’d also appreciate any opinions or advice on what I should do; if you think it’s fine without Achievements and Leaderboards or if I should keep looking for a solution etc. Just post in the comments below or in the forums! I’ll give this a few more days and if I can’t figure out a way then it’s going gold next week! 🙂


I muddled my way through it, scoured every last piece of fragmented information I could find online, spent the entire day piecing together bits here and there and after HOURS of testing, through some miracle…it worked?!?!

Here’s keeping my fingers crossed that I can get other player’s information to display as well. If that’s done then I am positive that I can get through the achievements as well! (I actually already have an unused in-game achievement system since it was used for unlocking different characters before. I eventually settled on only keeping one character locked so the system is still there. I just have to link it to Steam’s system)